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Old Oct 26, 2007, 12:34 PM // 12:34   #101
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Quote:
Originally Posted by Chthon
1. AFAIK, 600hp and 16 healing prayers is impossible. I merely used it to demonstrate it's poor energy efficiency, even at very high parameters.

2. You failed to comprehend the point of my post, so let's try this again. "Healing" is creating hp out of thin air. That's what the rest of the healing prayers line does. For the most part, infuse does NOT heal. It merely moves health (and the corresponding health deficit) from one party member to another. After you infuse, you still have to do a real heal, because the health deficit is still there, just on someone else.
To spell out what Infuse does at (the impossible) 600hp and 16 healing prayers:
  • It moves 300 health from you to the target. (Not a heal.)
  • It heals the target for 38% of 300, or 114. (This is real healing, since it's hp from thin air.)
  • It heals the target for the DF bonus. (Again, a real heal of hp created ex vacuo.)
From a short-term tactical point of view, moving health around can be useful as a stopgap measure, particularly as a response to spike tactics. However, in the long-term competition to create health points faster than your opponents can destroy them moving hp around is worth absolutely zero. As for the hp that Infuse actually creates, it's about half as energy efficient as the rest of healing prayers. (Which leads into the point that Infuse sees play in PvP anyway because the rest of healing prayers are too slow to keep up with spike.)
Would you like to show me a screen shot of in game where it says ''healing'' is creating health out of thin air?
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Old Oct 26, 2007, 12:40 PM // 12:40   #102
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He means its not conditional like prot would be e.g [skill]Spirit Bond[/skill]

EDIT: I think lol....
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Old Oct 26, 2007, 02:52 PM // 14:52   #103
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Quote:
Originally Posted by bungusmaximus
Depends, flail is an awesome skill in PvE, but its use is debatable in PvP, frenzy is the other way round, debatable in PvE, yet awesome in PvP.
That's because most pvers think that warriors = tanks. Heck, they even bring that notion into pvp. In TA, the "Tank LFG, Nuker LFG, ect..." are not rare. I used to lol at those, but now they are so common that it is not funny anymore.
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Old Oct 26, 2007, 04:31 PM // 16:31   #104
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Quote:
Originally Posted by yum
That's because most pvers think that warriors = tanks. Heck, they even bring that notion into pvp. In TA, the "Tank LFG, Nuker LFG, ect..." are not rare. I used to lol at those, but now they are so common that it is not funny anymore.
It's more that frenzy + ele boss can mean instant death, why not take flail, most mobs don't kite as much as normal pvp players ^^. and tanks are baed in both PvP and PvE imho, agree completely with you on that one

Last edited by bungusmaximus; Oct 26, 2007 at 04:34 PM // 16:34..
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Old Oct 26, 2007, 04:45 PM // 16:45   #105
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there are 6 mobs on you.

your monk puts healing breeze on you.

there are 6 mobs on you.

your monk puts spirit bond or shield of absorption on you.

do i need to say more?
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Old Oct 26, 2007, 04:54 PM // 16:54   #106
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Buff HB!
Healing Breeze
10 energy 1 cast 2 recharge.
For 5...17...21 seconds, you have a regeneration of 2...10...12.
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Old Oct 26, 2007, 05:07 PM // 17:07   #107
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Maybe it could work with double divine favor bonus as little instant heal.
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Old Oct 26, 2007, 05:15 PM // 17:15   #108
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Quote:
Originally Posted by Longasc
Maybe it could work with double divine favor bonus as little instant heal.
Double DF and then an additional heal if it ends early may be handy. but it would have to get a major buff to be taken over other options.
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Old Oct 26, 2007, 05:32 PM // 17:32   #109
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Quote:
Originally Posted by Longasc
Maybe it could work with double divine favor bonus as little instant heal.


OR! maybe players will realize how much it sucks, petition it and it will be +100 heath regen with triple df bonus xD
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Old Oct 26, 2007, 05:34 PM // 17:34   #110
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Why dun you just use SOR instead? -__-

If the monk has to use 10e, he'd better have a good reason.
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Old Oct 26, 2007, 06:07 PM // 18:07   #111
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Quote:
Originally Posted by yum
Why dun you just use SOR instead? -__-

If the monk has to use 10e, he'd better have a good reason.
The 75% chance to miss, and the armor xD
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Old Oct 27, 2007, 01:34 AM // 01:34   #112
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Quote:
Originally Posted by TheLichMonky
The 75% chance to miss, and the armor xD
SoR gives more armour. Do you read anything? Don't get me wrong, SoR still sucks but what the hell. People are so clueless. All they have to do is read.

Quote:
Why dun you just use SOR instead? -__-
SoR is more energy, and it fails.
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Old Oct 27, 2007, 01:55 AM // 01:55   #113
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PPl runs SOR with GoLe I believe. And unlike HB, SOR can save your life.

SOR is not very good, yes; but SOR >>>>>> HB (if some1 believes that regen is a good heal, he should take SOR as his elite)
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Old Oct 27, 2007, 02:08 AM // 02:08   #114
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Well, the purpose of healing breeze for me is to delay a Wammo from dying for a couple of seconds while I heal another person.
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Old Oct 27, 2007, 02:17 AM // 02:17   #115
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for a 10e and 1 s cast skill, you have made THE choice.
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Old Oct 27, 2007, 10:28 AM // 10:28   #116
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Quote:
Originally Posted by yum
PPl runs SOR with GoLe I believe. And unlike HB, SOR can save your life.

SOR is not very good, yes; but SOR >>>>>> HB (if some1 believes that regen is a good heal, he should take SOR as his elite)
SoR is an elite. SoR is 15 energy. GoLE costs 5 energy, and another 5 with SoR. So that's 10 energy. Not cool . Of course SoR is better than heal breeze, it comes with armour.

Quote:
Well, the purpose of healing breeze for me is to delay a Wammo from dying for a couple of seconds while I heal another person.
Why not let him get to low'ish health and then heal him with a proper spell? You don't have to keep red bars topped up. Also, you realise how shatter enchant works?
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Old Oct 27, 2007, 10:46 AM // 10:46   #117
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Quote:
Originally Posted by Stormlord Alex
There's no such thing as a skilled healer.
Any idiot can make red bars go up.
The real skill is in prot.

OP - Healing Breeze is bad, for all the reasons already listed.
Thats just plain silly talk. Theres skilled players for every class. Sure any idiot can make red bars go up, but how long can that idiot keep them going up as compared to a skilled monk or rit? Not as long.

Theres a little thing called e-management. Obviously you sir have never played a healer and entire concept just flew over your head. Do us all a favor and do not roll one.

EDIT: Yes there is skill involved in prot, but as i said, any class.
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Old Oct 27, 2007, 10:54 AM // 10:54   #118
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It has good synergy with Dwayna's Kiss. Ofc that also does with all Prot spells. But going Prot + Heal on a monk is stupid. U want to max your potential.
So for a pure Healing monk, it is not a bad idea to bring Healing Breeze. Just dont spam it on everyone, cos it will drain your energy. But the same applies to PS and SB.

SoA and SB might prevent more damage if you are aggrod badly, but it doesnt prevent -10 degen. So in some cases it is much better to have HB.

In a versatile pure Healing monk build, HB definately should be there. Next to a Ress, Hex remover, Condition Remover, Partywide Heal, and massive Heal.
A Prot monk could have a build with the same abilities, except it cant have Partywide Heal, but Aegis instead for example. Which doesnt work against AoE elemental dmg.

Casting HB and Healing Seed is good for healing tanks, especially with 20% enchantment stuff. It is a set and forget, so you can spend energy on healing other partymembers.

I've played 1 year almost exclusively Healing, but now I am more exclusively Protection. HB is certainly good in specific conditions. So is Infuse. Now can we talk about really useless monk skills?

DONT start about Unyielding Aura, it is the most fun skill ever! Time to teach the noobs to listen to you...
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Old Oct 27, 2007, 10:57 AM // 10:57   #119
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Quote:
Originally Posted by Whirlwind
Thats just plain silly talk. Theres skilled players for every class. Sure any idiot can make red bars go up, but how long can that idiot keep them going up as compared to a skilled monk or rit? Not as long.

Theres a little thing called e-management. Obviously you sir have never played a healer and entire concept just flew over your head. Do us all a favor and do not roll one.

EDIT: Yes there is skill involved in prot, but as i said, any class.
Emanagement is used for every class. His point would be there is less skilled play involved in pushing red bars up compared to properly using protection. Conversely, protection is generally more effective that healing, especially with the addition of Gift and LoD, which lets a Protection-based monk take some red-bars-go-up spells without losing much protection skills.

And don't tell me I haven't played monk please...
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Old Oct 27, 2007, 11:00 AM // 11:00   #120
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Quote:
Originally Posted by Utaku
read Utaku post #2
Just want to say thank you for that explanation. lots of infos there!
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